Joakim Wejdemar's art blog
Thursday, July 12, 2012
Sunday, March 4, 2012
Thursday, January 5, 2012
Elara
Max viewport grab of Elara's head from Hunted: Demon's forge. We only made the head for this character.
Jigsaw
Tobin Bell created for the Saw 2 video game. The reference were low light photos from the voice recording session so most of the diffuse had to be polypainted. The hair is photosourced and a little blurry but the final character in the game wore a hood.
Wednesday, January 4, 2012
Tuesday, January 3, 2012
Anatomy study
Here's something a little more recent, the goal was to create a fairly generic base woman. The knees are a little knobby and I'll probably go back and put some work into the arms as well.
Concept roughs
These are some thumbs for the polycount Unearthly challenge 09 "end game". I had a pretty fun concept with a giant tower of tetris blocks as well but I seem to have lost the image. As with most ambitious projects I attempt outside of work, life got in the way again.
Monday, January 2, 2012
Zbrush beast
With the kind of work I do I rarely have time to focus on finishing pieces. I help out here and there but I don't get to do much I can take credit for as my own.
I will be posting some older work here to hopefully inspire me to get back into creating art. I also realized I don't have a collection of my work anywhere online so this makes it easier to show mom what I've been up to..
This one's ancient, one of the first things I created in Zbrush. I feel like the years have been pretty good to it and it's still hanging out in the portfolio section on the Valkyrie Entertainment website, the outsourcing studio I started in 2002 and still work at. Sculpted and polypainted in Zbrush, rendered using Mental Ray in Max
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